
- Ore and Resource Development
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Earth and Beyond Emulator Community Forums -> General Discussion -> Hulks! What now?
Kyp, on 09 September 2010 - 01:43 AM, said:
I only have one question, why are you sending the Scout to the Terran Enforcer class lead to trade items?
The equivalent person would be India van Helkein-Naverre for the scout. She is the class leader for Hyperia.
Hello,
I did do some checking and made sure that each NPC was part of the faction that they were giving out. To my surprise Admiral Herrea is part of TS faction so that is why we sent the players to him. If this is a mistake then it is a mistake in the NCP database that the server is reading. It would be easy to fix this if indeed a mistake has been made. Just let me know if you want it changed. TTYL :-)
Merlin
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Today, 09:54 AM
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- Ore and Resource Development
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Earth and Beyond Emulator Community Forums -> General Discussion -> new push's
Kyp, on 09 September 2010 - 01:39 AM, said:
Well if it hasn't yet been pushed (I didn't get to check yesterday, was trying to finish something and was necessarily afk) then note that someone asked for an extension prior to the push. I won't mention names to prevent a patch-day lynchmob but it will go in as soon as that person has finished and one of the individuals that do the push are available to do so.
Hello,
Well I am the guilty one and if they want to lynch me they can go ahead! lol Tienbau & I wanted to make sure some thing to do with the hulks were in and tested fully so that when the push did happen things would be right from the start. I feel it is better to "Fully" test things "Before" pushing them to the play server, just wished that was the case all the time. Anyway, I have been testing out the new stuff and everything looks ok for the most part. TTYL :-)
Merlin
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Today, 09:48 AM
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- Lead Developer - Terran
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Earth and Beyond Emulator Community Forums -> General Discussion -> Hulks! What now?
I only have one question, why are you sending the Scout to the Terran Enforcer class lead to trade items?
The equivalent person would be India van Helkein-Naverre for the scout. She is the class leader for Hyperia.
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Today, 09:43 AM
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- Lead Developer - Terran
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Earth and Beyond Emulator Community Forums -> General Discussion -> new push's
Well if it hasn't yet been pushed (I didn't get to check yesterday, was trying to finish something and was necessarily afk) then note that someone asked for an extension prior to the push. I won't mention names to prevent a patch-day lynchmob but it will go in as soon as that person has finished and one of the individuals that do the push are available to do so.
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Today, 09:39 AM
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- Lead Developer - Terran
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Earth and Beyond Emulator Community Forums -> Suggestions -> Celestial Warder
Lot, on 29 August 2010 - 11:12 PM, said:
Please consider giving the respawn timer for the Celestial Warder on planet Arduinne a touch up. The timer at the moment is the same more or less as what it was in live i.e. between 2-3 days. A shorter timer would be more fun compared with the rush right after the server restarts.
Two hours would be splendid.

To answer, the warders timer is exactly what it was in live as of current. I will consider this as we go along but not just yet. I'll add it to my list.
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Today, 09:36 AM
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- Lead Developer - Terran
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Earth and Beyond Emulator Support -> Technical Support -> Can't Open Gpatch.cfg
C Del, on 08 September 2010 - 05:23 PM, said:
What is your Client Path set to? You can find this at the top of the LaunchNet7 windows.
sounds like e&b.exe, as Gpatch is the castanet update utility used with the original game.
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Today, 09:32 AM
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- C++ Server Developer
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Earth and Beyond Emulator Community Forums -> General Discussion -> Hulks! What now?
yeah the AA handling will be in game at the next content sync at the start of October (hopefully).
We have to change the weighting system very slightly to make them less common, and make sure the actual ancient artifacts aren't in the hulks, only an unidentified artifact you need to take to Ayoko.
With the hulks spawning infrequently they are quite precious, just like in live.
There are a few nice surprises in store for hulk items later on too, I'm sure Merlin will keep you posted as and when they are added.
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Today, 03:40 AM
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- Ore and Resource Development
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Earth and Beyond Emulator Community Forums -> General Discussion -> Hulks! What now?
Whitelighter, on 08 September 2010 - 07:29 PM, said:
Sounds great! I noticed tonight one of the Dev said the current AAs were for code testing - are AAs back in hulks now (all or most of them) or are they being added later?
Hello,
Not sure yet how those will be handled. TTYL :-)
Merlin
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Today, 03:31 AM
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- Ore and Resource Development
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Earth and Beyond Emulator Community Forums -> General Discussion -> Hulks! What now?
Hello,
Ok, one of the bigger things that is happening with the content push is hulk fields are finilly going into the game. 3 of the items you will find in the hulks a called Half-Eaten Space Suits. There is one for each of the 3 races in the game. Now what do you do with these suits you ask? Well we have setup a NPC system where you can trade in those suits and get faction towards the 9 classes of toons. You also get trade XP for them as well. Each suit is worth 50 + class faction 1000 trade points. So as an example, lets say you are a JE that needs good PW faction, look at the list below, go to that NPC and turn in the Progen Suits. Lets say you are a PP that needs good TT faction, you would turn in the Half-Eaten Terran Space Suits to the person for TT faction and so on. So to put it in a nut shell there is now a way to get good faction for each of the nine classes without having to do major grinding. The 3 suits are:
Half-Eaten Jenquai Space Suits Lvl 8
Half-Eaten Terran Space Suits Lvl 7
Half-Eaten Progan Space Suits Lvl 6
There are 2 ways to get these suits, 1 is from the hulks and 2 from ??? <Evil Grin> Come on can't tell you everything! lol
Ok, here is the list of NPC's for the 9 classes:
Class | NPC | Faction | Sector | Station | Where
JE | Fujiko Ohiya | Sha'ha'dem Explorers | Capella | Paren | Lounge
JD | Shou Shen | Shinwa Warriors | Sirius | Prasad | Main Lobby
JS | Master Sevti | Sharim Traders | Jupiter | Joves | Main Lobby
PW | Markus Kahn | Centuriata Warriors | Vega | Arx Tiberius | Main Lobby
PE | Vinda | Sabine Explorers | Endriago Pl | Pourvenir Mons | Main Lobby
PP | Zieg | Collegia Traders | Mars | Arx Magister | Main Lobby
TT | Lady deWinter | InfinitiCorp Traders | New Edinburgh | Somerlad | Main Lobby
TE | Stephanie Baird | EartCorps Warriors | ABA | ECS Dauntless | Main Lobby
TS | Admiral Herrera | Hyperia Explorers | Planet Zweihander | Jagerstadt City | Main Lobby
Now you will also start to find many usefull items in hulks as well. Like live, the non-stackable items will have a Quality rateing from 80 to 180% and a Structure rating from 50 to 100%. Example: you pull a lvl 5 RR out of a hulk, instead of it having a 100/00 on it it could be 150/75 (Quality/Structure). Now to get the structure to 100% is easy, just install the item and dock at a station and it will get repaired to 100%. The Quality rating will stay what it is when you pull them so you could get a Unquie, non-man item 180/100. You will find almost all Prototype items in hulks now as that was the way it was in live.
Now to save the 10 million question "Why are the hulks not responding" here is the timers that are set for the hulks:
Starting explorer/miner sectors (JE,PE,TS) 30 minutes
Lvl 1-3 hulks 480 minutes (8 hours)
Lvl 4-6 hulks 960 minutes (16 hours)
Lvl 7-9 hulks 1440 minutes (24 hours)
The reason for setting the timers on the long side was to make sure the game doesn't get flooded with to many new items. Now nothing is set in stone and we may decide to either shorten the timers or even make them longer. We are also working on the drop rates so you might see small changes there. I will also say that I am putting together a very long list of items that will drop out of hulks and you will find different items in Jen, Terran, Progan & Independant sectors. It will be kind of like the loot drops where there is a common drop list and a rare drop list. Ok, that is about it for the hulks. I hope I have answered some of your questions have you have or will come up with the hulks. Fell free to ask questions, but first re-read this posting to see if I covered your question. Now you may all go back your normal lives! TTYL :-)
Merlin
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Today, 03:25 AM
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Earth and Beyond Emulator Community Forums -> Player Knowledgebase -> Game Economy -> Mining and Refining -> Too many AA devices
Statyomota, on 09 September 2010 - 09:58 AM, said:
AA devices are suppose to be rare i mined 6 already identified today. These were always unidentified and taken to the lady at net 7 where she broke 80 percent of them or so and the rare AA's were a treasured item. With so many hitting the server they are as common as dirt. I got all excited today when I found a gimik today as they were one of the hardest ones to get in live and helped the lucky missile flinger who had one at lower lvls a lot. I think these should be unidentified and have to be processed by the lady at net 7. Maybe too late to prevent these items from being common.
they've been taken out, that was just test code.
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Today, 01:56 AM
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- C++ Server Developer
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Earth and Beyond Emulator Community Forums -> Suggestions -> EnB Growth
yes we have had some discussions on this very subject - let me get back to you on this. Just let me say once it's back we'll post instructions on how to get it all working but it's unlikely we'll have time to support any problems with getting local servers working. However the community support is very good in this respect, and once 2 or 3 people get theirs working they may be able to help out.
The last thing we want though is for the play server to suddenly become deserted because everyone's on their own private servers; but I think you guys won't let that happen anyway  E&B's always been about the team play, or if you do play solo - finding that secret ore field out in the middle of nowhere that no-one else knows about.
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Today, 01:22 AM
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- Progen Team
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-> Kerr
ok.
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Yesterday, 11:41 PM
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- Progen Team
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Earth and Beyond Emulator Community Forums -> Suggestions -> BB ammo samples
It'll be in the new push.
Not sure if this mission is currently on the PTR, (steps 2-3) but (steps 4 - 5) are
The mission tokens are awarded as part of the 'Promotion' master mission so some characters may have to do level 1 hull upgrade normally (@ 10) to get this mission, then use the level commands.
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Yesterday, 05:43 PM
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- Progen Team
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Earth and Beyond Emulator Community Forums -> Suggestions -> BB ammo samples
To the above.
1. Try mission out - the objectives have been vetted by other developers
2. You give over your Symbol (gained from Capture the Cargo) as payment to obtain the mission. This mission is repeatable, so if you have already done it you can do it again.
3. On completing the mission you get your samples and a mission token.
4. Capture the Cargo from Var requires a mission token. This mission is repeatable.
5. After killing the awakened material and returning to Var you gain a Symbol
6. Goto 2.
Else: would you like some Stilton Blue with that wine?
> If you have disposed of the Symbol, then you will have to wait until a Token becomes available on the market.
> Players with tokens can trade 3 of them in at Arx Magister to create a unique token that is tradable
> This unique token on Arx Magister can be converted to one mission token.
> Speak to the NPCs
> If a mission was suitable before for getting the item then a repeatable mission is suitable now.
> Else: Edam? Cheddar?
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Yesterday, 05:33 PM
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Earth and Beyond Emulator Community Forums -> General Discussion -> new push's
The Launcher updates are syndicated immediatley to the portal.
Click the updates button in the news section
Just FYI
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Yesterday, 11:34 AM
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