With the ongoing spawn problems in the game I would like to suggest periodic server restarts to at least give the opportunity for players to progress their characters. Of course I would like to suggest more frequent restarts I'll acknowledge that the availability of [SDEV]'s is an issue, at a minimum two per twenty-four hour period be the standard with one every six hours being the goal. This can be subject to player input due to high level content being attempted. I make this suggestion only as a temporary accomodation until the problems with the spawns can be resolved.
Page 1 of 1
Managing Spawn Problems
#2
Posted 22 July 2010 - 06:54 PM
We are hoping to get this fixed asap and have things back to normal.
#3
Posted 23 July 2010 - 12:14 AM
I support re-boots as long as they aren't between 3 and 7 PM -7 GTM...LOL
#4
Posted 23 July 2010 - 01:53 AM
Unfortunately we need to see what happens with it running and determine exactly why it's happening so we DON'T have to reboot unnecessarily.
Kyp
---
Terran Content Lead
Net-7 Entertainment - Board Member
---
Terran Content Lead
Net-7 Entertainment - Board Member
#5
Posted 26 July 2010 - 04:48 AM
Better yet, just give us the ability to follow the mobs off the map. Then when we kill them, they'll re-spawn where they should and then wander off again.
#6
Posted 26 July 2010 - 08:23 AM
hopefully with the spawn debugging mods now in place it'll be easy to see what's happening and fix it properly. Fixing the symptoms with restarts isn't a proper solution.
#7
Posted 27 July 2010 - 02:50 PM
We had a patch this morning when I logged in, Went to Ant and VC to test the mobs etc.
Found that most of the mobs, once fired at, hit you back about twice, then run away.
Just letting you guys know.
Found that most of the mobs, once fired at, hit you back about twice, then run away.
Just letting you guys know.
#8
Posted 27 July 2010 - 02:59 PM
Gengas, on 27 July 2010 - 03:50 PM, said:
We had a patch this morning when I logged in, Went to Ant and VC to test the mobs etc.
Found that most of the mobs, once fired at, hit you back about twice, then run away.
Just letting you guys know.
Found that most of the mobs, once fired at, hit you back about twice, then run away.
Just letting you guys know.
Mobs running away after two seconds is pretty annoying behavior they should stand and fight.
It's like giving every profession their own menace ability but more reliable.
Andromeda: Lot PW • Moltra PS • Tennant TT • Perpello TE • Fujen JE • Kwai JD • All L150+
Sunrise: LotPP • LotPW • LotPS • LotTT • LotTE • LotTS • LotJS • LotJE • LotJD
Sunrise: LotPP • LotPW • LotPS • LotTT • LotTE • LotTS • LotJS • LotJE • LotJD
#9
Posted 31 July 2010 - 12:19 AM
With the suggestion being answered I'll close this thread. I'll split the discussion of mob behavior to a new thread under General Gameplay Bugs if you wish to further discuss them.
Moderator
Earth and Beyond Emulator
Net-7 Entertainment
Earth and Beyond Emulator
Net-7 Entertainment
Share this topic:
Page 1 of 1


This topic is locked













