New EnB interactive map [url has changed, 2010-02-24] Another interactive map for EnB.
#41 Guest_Lets Camp_*
Posted 25 February 2010 - 05:17 PM
1. Mob, level (and ID)
2. Mob Drop in mob + % item drops
3. The name of the location the mob or a asteroid spawn has been assigned. Look at some of them. "Mission Mobs" or "Specific names mobs".
some even have developer names associated with the spawns! Easily find out what developer did this sector
4. Sectors not currently in the game
5. Exact location
There is a lot of information here, and for the cherry pickers you now know where to remain for spawns because there is no point going anywhere else in the game if you can find a mob that drops it at 20.0% is there any point waiting on a mob that drops it at 10.0%. Viva La Cherry Picking!
#42
Posted 25 February 2010 - 07:53 PM
Really, have we come to the point where everyone must play the game exactly the same way as everyone else? Maybe there's a few radical players out there that don't want to explore as their hunting, stumble upon a big bad mob and get killed in one shot. I personally think this map can be a very useful tool and if you think using it will spoil your game, here's your simple solution: DON'T USE IT.


#43
Posted 25 February 2010 - 09:45 PM
Quote
http://isometricland...ascript_map.php
Please update your bookmarks.
Unfortunately this link doesn't work for me. The previous URL that did work and this link now provide
Quote
The requested URL /enb/enb_javascript_map.html was not found on this server.
Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request.
Apache/2.2.13 (Unix) mod_ssl/2.2.13 OpenSSL/0.9.8e-fips-rhel5 mod_auth_passthrough/2.1 mod_bwlimited/1.4 FrontPage/5.0.2.2635 Server at isometricland.com Port 80
EDIT - Nevermind. I found that editing my previous bookmark worked when I manually changed .html to .php
Could the full URL to be typed out so the full URL is displayed?
#44
Posted 26 February 2010 - 09:21 AM
Slayerman, on 25 February 2010 - 03:54 AM, said:
If by "community interaction" you mean groups of people stumbling around NAVs randomly while individual group members get stranded and die...
"Oh, let's try here..."
"No, let's now go over here..."
"SHIT!! They're 15 levels higher! RUNNN!!!"
"JS please."
"OMG me too!"
That's what happened for over an hour last time I was in a large group (that wasn't touring) because of the idiot leaders. Eventually, everyone just left the group to play on their own. I don't consider this to be "fun".
*Actual* (meaning: non-multiboxing, non-touring) spontaneous groups are extremely rare. People aren't in concentrated enough numbers to actually warrant grouping. If the server had 5000 players maybe this wouldn't be a problem. But at ~250 players, ~100 sectors, and ~150 levels, players are spread too thin.
That's why I haven't been playing lately, because it's so *hard* to find a group, and soloing is boring. At least this way I can solo and not feel like a total idiot for wasting my time.
Yazuli, on 25 February 2010 - 04:45 PM, said:
Not my fault. The forum is borked. I wasn't the one who added the "..."s.
#45
Posted 27 February 2010 - 02:52 AM
Slayerman, on 25 February 2010 - 02:54 AM, said:
Unfortunately guys.. this is one of the reasons the Dev team have stopped releasing full database dumps...
Displaying Navs on a map for people to find there way around will be added to the portal soon
However, displaying mob locations... well, i dont agree with this, i can see in the near future the Devs changing things in game drastically and NOT releasing the data...
Content Devs spend a lot of time creating content for people to 'find' to keep the game interesting, and if this info is easily available (with such a tool like this) then why bother, lets just stick in all on one nav point....
In my opinion this takes the fun out of exploring, and also removes community interaction...
Kudos for the site, its been well done from a code point of view, but takes something away from the game.
Flame away.....
This post is SOLEY my own personal opinion, my views in no way reflect the views of the Net7 Entertainment Team
I agree. Being told where everything is takes the fun away. The fun of discovering things for yourself. The fun and excitement that goes with accomplishing something yourself. Same with showing where all the hidden locations are. You're taking away all the secrets that the game has. Takes away the reason to explore, which is to discover what secrets are there.
For those that say you don't have to use it, you're right. And I won't. However, it's giving an unfair advantage to those that do use it. Does someone on the dev team not have an advantage over the players that have to figure out how things work themselves? Even if they didn't design it, they have access to the information. If the information can only be obtained from the game code or game files, then it is obvious that the dev team did not intend it to be made public. Information that is not released by the devs for all to use should not be released by others. It's just not right.
#46
Posted 27 February 2010 - 12:56 PM
BTW I found during my exploration some disproportion with real ST4 mob distribution. Example is Xipe Totec Ruined Red Dragon Outpost. In your map it show 3 CL 20 Bio-Ripers but actually there is 3 CL50 Bio-something else. Wow what a shock for me being CL20 OL70 when I pass them, lucky alive.



#47
Posted 28 February 2010 - 06:45 AM
Aelita, on 27 February 2010 - 07:56 AM, said:
If you could provide a list showing the actual vs. reported coordinates, I will check it out.
Aelita, on 27 February 2010 - 07:56 AM, said:
That's my best guess too.
#48
Posted 28 February 2010 - 06:46 AM
Aelita, on 27 February 2010 - 07:56 AM, said:
If you can go back there and get their names, exact levels and possibly drops I will see about updating the map. I think I will add a 'Last updated' field to each map point as well so people can see how old the data is and whether it has been updated recently.
#49
Posted 16 March 2010 - 08:33 AM
BTW I found corelation between location numbers stored in DB and scale what is shown on sector map. In DB number 50000 does mean 50.00 in sector map. So number shown on your interactive map need to be divided by 1000 and rounded to 2 significant number after decimal point to get ingame shown coordinates.
This post has been edited by Aelita: 16 March 2010 - 12:46 PM



#50
Posted 27 May 2010 - 07:37 PM
Aelita, on 16 March 2010 - 03:33 AM, said:
Nope, this will be my last update as I'm no longer playing EnB. I quit for the typical MMO reason of not having any real impact on the game world I guess. The chatting and socializing is fun but I need to see a real, measurable result of what I've done besides just another level increase. (All things said though EnB will still have been the only MMO I've played for any length of time besides the original EverQuest.)
Aelita, on 16 March 2010 - 03:33 AM, said:
Now fixed.
Have fun and good luck guys!
This post has been edited by posfordfan1220: 27 May 2010 - 07:56 PM
#51
Posted 27 May 2010 - 10:06 PM
















