Earth and Beyond Emulator: New EnB interactive map [url has changed, 2010-02-24] - Earth and Beyond Emulator

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New EnB interactive map [url has changed, 2010-02-24] Another interactive map for EnB. Rate Topic: -----

#1 User is offline   posfordfan1220 

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Posted 13 February 2010 - 12:06 PM

[edit] Link to EnB JavaScript Sector Map.

I've been working on an interactive map for EnB, coded entirely in HTML and JavaScript. Here's a screenshot (click for a larger image):

Posted Image

Not much more work to do.

This post has been edited by posfordfan1220: 25 February 2010 - 03:26 AM

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#2 User is offline   posfordfan1220 

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Posted 14 February 2010 - 02:07 PM

Screenshot #2:

Posted Image

And my to-do list:

DATABASE
+ All objects that appear in radar should go in the NAV group, regardless of type.
  + Done.
- The rest should be filtered such that no objects appear on radar. (I hope this is correct.)
  - Decided not to.
- Need to determine the MOB types (ship, organic, etc.)...
+ 'Sector gate to' data seems to be messed up.
  + Done.
+ Check if planets/stations can also 'gate' to somewhere...
  + Done. They can.
- For ores, the level of the sector object doesn't reflect the level of ores. Is this the case with MOBs as well? What is the significance?

APPLICATION
- Add the MOB distribution data to the sectors table.
- Gather similar data about ore.
- When changing the zoom levels, the scroll amounts should be scaled properly as well.
- Show mouse coordinates.
- Show system names next to sector names.
- Add another map for the galaxy with locations of systems/sectors.
- Add respawn times for ore.
- Add planet/moon images for astro bodies
  - Is there a way to differentiate between the two?
- A search feature?
  - Mobs and ore will need unique IDs then.
- Make sure status of checkmarks are looked at or reset before loading map settings.
- MOBs and loot need to have levels displayed as well.

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#3 User is offline   posfordfan1220 

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Posted 14 February 2010 - 02:20 PM

I'm also considering developing a level editor. I created one for Homeworld 2 a while back.
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#4 User is offline   Darkk 

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Posted 14 February 2010 - 02:44 PM

Looks great!
Posted Image
Posted Image


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#5 User is offline   Ken 

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Posted 14 February 2010 - 03:41 PM

Cool Project

I can't recall the game but I played one that allowed you to pin notes to your maps. I thought that was a nice feature.
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#6 User is offline   posfordfan1220 

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Posted 14 February 2010 - 08:16 PM

View PostKen, on 14 February 2010 - 10:41 AM, said:

Cool Project

I can't recall the game but I played one that allowed you to pin notes to your maps. I thought that was a nice feature.


The other day I thought it would be cool if you could scribble notes on the map and send them to another player to help them.
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#7 User is offline   posfordfan1220 

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Posted 15 February 2010 - 12:58 AM

Update status of the to-do list:

DATABASE
+ All objects that appear in radar should go in the NAV group, regardless of type.
  + Done.
- The other groups should be filtered so that they contain no objects that appear in radar. (I hope this is correct.)
  - Decided not to due to unique data regardless of group. They are rendered multiple times instead.
- Need to determine MOB types (ship, organic, etc.), then add them to the app.
+ The 'sector_gate_to' data seems to be messed up.
  + Fixed.
+ Check if planets/stations can also 'gate' to somewhere...
  + Done. They can.
- For ores, the level of the sector object doesn't reflect the level of ores. Is this the case with MOBs as well? What is the significance?

APPLICATION
- Add the MOB distribution data to the sectors table. Gather similar data about ore.
- When changing the zoom levels, the scroll amounts should be scaled properly as well.
- Show mouse coordinates.
- Show system names next to sector names.
- Add another map for the galaxy with locations of systems/sectors.
- Add respawn times for ore.
- Add planet/moon images for astro bodies
  - Is there a way to differentiate between the two?
- A search feature?
  - Items will need unique IDs then.
+ Make sure status of checkmarks and other input elements are analyzed or reset when refreshing the browser.
  + Done. All settings except checkboxes are retained after a browser refresh. Checkboxes are reset.
- MOBs and loot need to have levels displayed as well.
- Test in multiple browsers.
- Individual 'label' checboxes for each group?


The buttons all work now too.
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#8 User is offline   Karr 

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Posted 15 February 2010 - 04:00 AM

Looks great, keep up the good work!
When will it be ready for use?
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#9 User is offline   posfordfan1220 

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Posted 15 February 2010 - 04:41 AM

Sometime around when it's done. Maybe later.
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#10 User is offline   Yanshi 

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Posted 16 February 2010 - 04:11 AM

is there a link to it yet? or you don't have it released to the public yet?

i can beta test it for you if you want.

thanx.
Posted Image
Posted Image
Posted Image
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#11 User is offline   posfordfan1220 

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Posted 16 February 2010 - 07:23 AM

Nope. It's still just on my hard drive.

I didn't work on it all today. I had to take the second half of my final for my SQL Server course. (Got a B on this half, a B+ on the other half, and an A- on the course overall.)
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#12 User is offline   Floss 

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Posted 16 February 2010 - 03:01 PM

Fantastic project. Can't wait to see the end result.
Posted ImagePosted Image
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#13 User is offline   posfordfan1220 

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Posted 19 February 2010 - 06:34 AM

OK, it's up and live. Link:

http://isometricland...http://isometricland.com/enb/enb_javascript_map.php

Hopefully it performs better than the Flash map which has a tendency to use 100% CPU resources.


Here's the updated to-do list:

DATABASE
- NAVs
  - Not sure exactly what the 'nav_type', 'is_huge', 'exploration_range', and 'object_radius_patch' fields in 'sector_nav_points' mean.
    - Currently I only take 'in_radar' into account when determining what to draw. Should I refer to them instead?
  - Should determine how much EL a NAV point awards, and how much can be gained per sector in total.
    - Not sure what to look for. 'base_xp' is always set to 0 in the database.
  + Check if planets/stations can also 'gate_to' somewhere...
    + Done. They can.
  + The 'sector_gate_to' data seems to be messed up.
    + Fixed.
  + All objects that appear in radar should go in the NAV group, regardless of type.
    + Done.
  + Only the NAV collection should contain objects that appear in radar. MOB and ore collections should be filtered so that they do not contain any of these objects.
    + Decided not to due to unique data that appears for each object type. They are simply displayed multiple times (i.e. once per collection) instead.
  - Not sure how to differentiate between the planets and moons.
    - Might have to do so manulally.
- MOBs
  - Not sure what the 'intelligence', 'bravery', and 'altruism' fields in 'mob_base' mean, and whether they are worth listing.
  + MOBs and loot need to have levels displayed as well.
    + Done.
  - Not sure what the 'mob_count' field in 'sector_objects_mob' means.
    - Is it the number of MOBs per spawn point, regardless of the associated creatures?
    - What if the value is 1 and there are multiple creatures referenced? Are more than one spawned?
  - Need to determine whether MOBs are ships, organics, etc.
    - The database only lists numeric codes. Do not know what the codes correspond to.
    - Not a big priority, regardless, since people tend to know this beforehand.
  + Add the MOB relative distribution data to the sectors table. Gather and add similar data about ore.
    + Done.
- Ore
  - Not sure what the 'fields' and 'pop_rock_chance' fields mean in 'sector_objects_harvestable'.
    - Is 'fields' the shape of the resource field? I.e. circle, sphere, etc.?
  - cannot figure out where the respawn times for ore are in the database.
  + Not sure what the number after the name in the 'descr' field of 'assets' means.
    + Represents the differently colored 3D models: cyan, yellow, magenta. Has been removed.
- Loot
  - Drop items have varying quantities which should maybe be listed.
    - Not important enough, IMO.
  - There is no way in the database to determine exactly *which* MOBs drop *which* items, AFAIK.

APPLICATION
- When changing the zoom levels, the scroll amounts should be scaled properly as well.
- Show mouse coordinates.
  - Maybe just list object coordinates in tooltips instead.
+ Show system names next to sector names.
  + Done
- Add another map for the galaxy with locations of systems/sectors.
- Add images for planets and moons.
  - Is there a way to differentiate between the two in the database?
- Add a search box.
  - Not likely.
+ Make sure status of checkmarks and other input elements are analyzed or reset when refreshing the browser.
  + Done. All settings except checkboxes are retained after a browser refresh. Checkboxes are reset.
- Test in multiple browsers.
- Add individual 'Label' checkboxes for each group to toggle group labels.
  - Only if people complain.

This post has been edited by posfordfan1220: 25 February 2010 - 02:59 AM

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#14 User is offline   posfordfan1220 

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Posted 21 February 2010 - 05:22 AM

You can now click on the icons to make the tooltips stay in place. Also, clicking on the names of MOBs or loot will automatically take you to the EnB Arsenal page for that item.
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#15 User is offline   Avani 

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Posted 21 February 2010 - 05:36 AM

omg that map rocks... have them add it to the ingame browser...
Posted Image
"if you try and police everybody, you will wind up policing nobody, because there will be no one left" -confucious
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#16 User is offline   Princess Ayami 

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Posted 21 February 2010 - 05:50 AM

WoW. I must say that is REALLY good. Amazing work.
Posted Image
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#17 User is offline   Yazuli 

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Posted 21 February 2010 - 04:45 PM

For some reason the link is not working for me.

When I click on the link I get a confirmation box, I click OK and I'm sent to http://isometricland.com/enb/enb_ja and get
"The requested URL /enb/enb_ja was not found on this server."

Any help will be appreciated.
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#18 User is offline   TooTall 

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Posted 21 February 2010 - 08:41 PM

View PostYazuli, on 21 February 2010 - 08:45 AM, said:

For some reason the link is not working for me.

When I click on the link I get a confirmation box, I click OK and I'm sent to http://isometricland.com/enb/enb_ja and get
"The requested URL /enb/enb_ja was not found on this server."



Same for me , the link is cut off. Here is the full link http://isometricland...http://isometricland.com/enb/enb_javascript_map.html

Oh, and this map truly rocks! A whole lotta great info there!

TooTall
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#19 User is offline   Numiah2 

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Posted 21 February 2010 - 09:15 PM

Nice job !
Numiah 150 PW lvl 9 weapons build
NumiahTT 150 TT lvl 9 devices and components build
NumiahJE 36 JE no builds so far
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#20 User is offline   karu 

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Posted 21 February 2010 - 09:49 PM

this kind of map absolutely _needs_ to be 'gmap' style, so port it to gmap api and make it zoom all the way out to galaxy map.

dont get me wrong... it's nice map, but in it's current state, it's like half baked pie. zoom needs to be mouse wheel, 'scroll' should be click-drag.
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