I've been working on an interactive map for EnB, coded entirely in HTML and JavaScript. Here's a screenshot (click for a larger image):

Not much more work to do.
This post has been edited by posfordfan1220: 25 February 2010 - 03:26 AM
Posted 13 February 2010 - 12:06 PM

This post has been edited by posfordfan1220: 25 February 2010 - 03:26 AM
Posted 14 February 2010 - 02:07 PM

DATABASE + All objects that appear in radar should go in the NAV group, regardless of type. + Done. - The rest should be filtered such that no objects appear on radar. (I hope this is correct.) - Decided not to. - Need to determine the MOB types (ship, organic, etc.)... + 'Sector gate to' data seems to be messed up. + Done. + Check if planets/stations can also 'gate' to somewhere... + Done. They can. - For ores, the level of the sector object doesn't reflect the level of ores. Is this the case with MOBs as well? What is the significance? APPLICATION - Add the MOB distribution data to the sectors table. - Gather similar data about ore. - When changing the zoom levels, the scroll amounts should be scaled properly as well. - Show mouse coordinates. - Show system names next to sector names. - Add another map for the galaxy with locations of systems/sectors. - Add respawn times for ore. - Add planet/moon images for astro bodies - Is there a way to differentiate between the two? - A search feature? - Mobs and ore will need unique IDs then. - Make sure status of checkmarks are looked at or reset before loading map settings. - MOBs and loot need to have levels displayed as well.
Posted 14 February 2010 - 02:20 PM
Posted 14 February 2010 - 03:41 PM
Posted 14 February 2010 - 08:16 PM
Ken, on 14 February 2010 - 10:41 AM, said:
Posted 15 February 2010 - 12:58 AM
DATABASE + All objects that appear in radar should go in the NAV group, regardless of type. + Done. - The other groups should be filtered so that they contain no objects that appear in radar. (I hope this is correct.) - Decided not to due to unique data regardless of group. They are rendered multiple times instead. - Need to determine MOB types (ship, organic, etc.), then add them to the app. + The 'sector_gate_to' data seems to be messed up. + Fixed. + Check if planets/stations can also 'gate' to somewhere... + Done. They can. - For ores, the level of the sector object doesn't reflect the level of ores. Is this the case with MOBs as well? What is the significance? APPLICATION - Add the MOB distribution data to the sectors table. Gather similar data about ore. - When changing the zoom levels, the scroll amounts should be scaled properly as well. - Show mouse coordinates. - Show system names next to sector names. - Add another map for the galaxy with locations of systems/sectors. - Add respawn times for ore. - Add planet/moon images for astro bodies - Is there a way to differentiate between the two? - A search feature? - Items will need unique IDs then. + Make sure status of checkmarks and other input elements are analyzed or reset when refreshing the browser. + Done. All settings except checkboxes are retained after a browser refresh. Checkboxes are reset. - MOBs and loot need to have levels displayed as well. - Test in multiple browsers. - Individual 'label' checboxes for each group?
Posted 15 February 2010 - 04:00 AM
Posted 16 February 2010 - 04:11 AM


Posted 16 February 2010 - 07:23 AM
Posted 19 February 2010 - 06:34 AM
DATABASE
- NAVs
- Not sure exactly what the 'nav_type', 'is_huge', 'exploration_range', and 'object_radius_patch' fields in 'sector_nav_points' mean.
- Currently I only take 'in_radar' into account when determining what to draw. Should I refer to them instead?
- Should determine how much EL a NAV point awards, and how much can be gained per sector in total.
- Not sure what to look for. 'base_xp' is always set to 0 in the database.
+ Check if planets/stations can also 'gate_to' somewhere...
+ Done. They can.
+ The 'sector_gate_to' data seems to be messed up.
+ Fixed.
+ All objects that appear in radar should go in the NAV group, regardless of type.
+ Done.
+ Only the NAV collection should contain objects that appear in radar. MOB and ore collections should be filtered so that they do not contain any of these objects.
+ Decided not to due to unique data that appears for each object type. They are simply displayed multiple times (i.e. once per collection) instead.
- Not sure how to differentiate between the planets and moons.
- Might have to do so manulally.
- MOBs
- Not sure what the 'intelligence', 'bravery', and 'altruism' fields in 'mob_base' mean, and whether they are worth listing.
+ MOBs and loot need to have levels displayed as well.
+ Done.
- Not sure what the 'mob_count' field in 'sector_objects_mob' means.
- Is it the number of MOBs per spawn point, regardless of the associated creatures?
- What if the value is 1 and there are multiple creatures referenced? Are more than one spawned?
- Need to determine whether MOBs are ships, organics, etc.
- The database only lists numeric codes. Do not know what the codes correspond to.
- Not a big priority, regardless, since people tend to know this beforehand.
+ Add the MOB relative distribution data to the sectors table. Gather and add similar data about ore.
+ Done.
- Ore
- Not sure what the 'fields' and 'pop_rock_chance' fields mean in 'sector_objects_harvestable'.
- Is 'fields' the shape of the resource field? I.e. circle, sphere, etc.?
- cannot figure out where the respawn times for ore are in the database.
+ Not sure what the number after the name in the 'descr' field of 'assets' means.
+ Represents the differently colored 3D models: cyan, yellow, magenta. Has been removed.
- Loot
- Drop items have varying quantities which should maybe be listed.
- Not important enough, IMO.
- There is no way in the database to determine exactly *which* MOBs drop *which* items, AFAIK.
APPLICATION
- When changing the zoom levels, the scroll amounts should be scaled properly as well.
- Show mouse coordinates.
- Maybe just list object coordinates in tooltips instead.
+ Show system names next to sector names.
+ Done
- Add another map for the galaxy with locations of systems/sectors.
- Add images for planets and moons.
- Is there a way to differentiate between the two in the database?
- Add a search box.
- Not likely.
+ Make sure status of checkmarks and other input elements are analyzed or reset when refreshing the browser.
+ Done. All settings except checkboxes are retained after a browser refresh. Checkboxes are reset.
- Test in multiple browsers.
- Add individual 'Label' checkboxes for each group to toggle group labels.
- Only if people complain.
This post has been edited by posfordfan1220: 25 February 2010 - 02:59 AM
Posted 21 February 2010 - 05:22 AM
Posted 21 February 2010 - 05:36 AM

Posted 21 February 2010 - 04:45 PM
Posted 21 February 2010 - 08:41 PM
Yazuli, on 21 February 2010 - 08:45 AM, said:
Posted 21 February 2010 - 09:15 PM
Posted 21 February 2010 - 09:49 PM